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NPC Generator

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Advanced [show]


Dustin Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tattered old clothes. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a wizard, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he loathes his own lifestyle

Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Poor, Mentor. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Dustin Hackney, Male Human Rogue 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)8 (-1) 8 (-1)8 (-1)
Skills Persuasion +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 600 gp. Iolite (40 gp). Freshwater pearl (4 gp). Star rose quartz (40 gp).


Social Check DCs


Trym Kirby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He dresses like a well dressed Sellsword does. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. His brown eyes dart from person to person.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the west to a Sellsword, Trym learned a great deal about his father's area of expertise. His childhood dream was to be a Ruler, but he was a colossal failure. He has drifted from career to career and currently works as a Sellsword.

Motivation: To be a Ruler again; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Job, Slave. Occupation: Sellsword

Voice: Booming voice

Attributes [hide]

Trym Kirby, Male Human Warlock 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Athletics +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 200 gp. 1 Small steel mirror. 1 Masterwork Musical instrument. 1 Masterwork manacles.


Social Check DCs


Randal Alton, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this eastern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot resist a sob story and will often dote over anyone who has one.

History: Randal was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Miner. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he desires power and/or immortality

Ideals: Athletic, Opinionated, Philantrophist. Bonds: Job, Adventurer, Enemies. Occupation: Miner

Voice: Spits words with contempt

Attributes [hide]

Randal Alton, Male Human Commoner 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)8 (-1) 13 (+1)9 (-1)
Skills Insight +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1 Healer’s kit. 1 Bullseye lantern.


Social Check DCs


John Badger, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears just a blue suit. He has shaved his head bald. His eyes, though not visible through his cowl, are blue.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Bonds: Rich, Military, Adventurer. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

John Badger, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)10 (+0) 14 (+2)9 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1400 sp.


Social Check DCs


Clerebold Brandon, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. His hair is silver and very short. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While studying, he fell in love. They married and had a son. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants his loneliness to end; and wants a kiss

Flaws: Sensitive, Fearful, Mundane. Bonds: In love, Has a crush. Occupation: Barber

Voice: Thin and wheezing

Attributes [hide]

Clerebold Brandon, Male Human Warlock 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 100 gp. Amethyst (110 gp). 4 Tanglefoot bags. 1 Antitoxin. 3 Acid flasks.


Social Check DCs

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