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Advanced [show]


Anthony Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and carries pickaxes. His chestnut hair is smooth and relatively long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Anthony will drive conversation. He invites people to come help in his community garden.

History: He comes from a rich eastern family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Extrovert, Philantrophist. Bonds: Attractive, Rich. Occupation: Miner

Voice: Hissing voice

Attributes [hide]

Anthony Abram, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)14 (+2) 13 (+1)8 (-1)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Reynard Atherton, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized emerald on his left hand. His white hair is matted, messy, and big. His amber eyes dart from person to person to random spaces in the air.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Logical. Flaws: Ugly. Bonds: Rich, Adventurer, Religious. Occupation: Brewer

Voice: Forgets to breathe while speaking

Attributes [hide]

Reynard Atherton, Male Human Commoner 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)10 (+0) 15 (+2)8 (-1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Sard (50 gp). Violet garnet (700 gp).


Social Check DCs


Adelard Browning, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His half smiles and amber eyes are beguiling and draw you in.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To get a good night's sleep; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Poor, Attractive, Religious. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

Adelard Browning, Male Human Druid 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 9 (-1)14 (+2)
Skills Nature +6, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Druidic, Auran, Halfling
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Theobald Marlee, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. His golden hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a xeno-phobe, disliking non-Humans.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He ran away from his former home and has been making his living as a Weaver for the past few years.

Motivation: To find somewhere to settle down; and a strong sense of loyalty to human people

Ideals: Disciplined. Flaws: Racist, Mundane. Bonds: Slave, Job. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Theobald Marlee, Male Human Bard 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)9 (-1) 11 (+0)10 (+0)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Masterwork Artisan’s tools. 1 Magnifying glass. 1 Superior lock. 1 Spyglass.


Social Check DCs


Don Garrick, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is silver and very short. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Map Maker profession.

History: He got into the Layabout business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his poetry dream.

Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg

Ideals: Gifted, Entrepeneur, Artistic. Bonds: Job, Family. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Don Garrick, Male Human Adept 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)15 (+2) 8 (-1)17 (+3)
Skills Athletics +3, Insight +2
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs

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