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NPC Generator

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Advanced [show]


Dustin Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear black tank tops with green pants. His hair is long and white with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His thin eyebrows rest above his beady amber eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. A gifted student he started as a Jeweler, but he got bored and became a Dyer. He now travels the world, in search of power and loot.

Motivation: To be a Jeweler again.

Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer, Job. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Dustin Westcott, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)8 (-1) 14 (+2)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Ernest Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear black tank tops with white pants. His silver hair is lengthy. His blue eyes lackadaisically let the world flow into them.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Ernest was born in the south. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Human conditions. He then took over the family business and is one of the better Painter for hire.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic, Persistence. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Painter

Voice: Sore throat, cough

Attributes [hide]

Ernest Bradly, Male Human Warlock 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills Arcana +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Watson, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and prefers to wear tan clothing when he does not wear armor. His left hand appears badly burned and disfigured. He wears a wide-brimmed hat to hide his balding. He wears an eyepatch.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born to a poor family in the city he treasured whatever gifts he got. There was a wharf not far from home where he often wandered off to fish. He has never given up on his dancing dream.

Motivation: Meet up once more with his childhood friend; and revenge

Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Gerard Watson, Male Human Commoner 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 16 (+3)9 (-1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 sp. Onyx (40 gp). Moonstone (40 gp). Deep blue spinel (600 gp). 1 Minor magic item.


Social Check DCs


Heward Hackney, Male Human [Permalink]

Personal [hide]

Description: This man sports black clothing, slightly heavier than average wear, and sports empty pouches on his belt. His auburn hair is styled in orderly dreadlocks. He has green eyes.

Personality: He has a massive crush on the younger sibling of the Bricklayer who has hired him part-time. The war was a terrible time for him, and Heward does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has drifted from career to career and currently works as a Bricklayer.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Flaws: Depressed. Bonds: Has a crush, Military, In love, Job. Occupation: Bricklayer

Voice: Timid voice

Attributes [hide]

Heward Hackney, Male Human Adept 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)11 (+0) 10 (+0)11 (+0)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 3000 sp.


Social Check DCs


Drogo Browning, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his auburn hair down. His violet unseeing eyes seem to look past you.

Personality: He is fixated on the number 69. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and find a way to reverse the transformation of his brother

Flaws: Disease, Insane, Antagonistic. Bonds: Mentor, Family. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Drogo Browning, Male Human Adept 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 46 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)15 (+2) 15 (+2)11 (+0)
Skills Arcana +5, Performance +3
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 200 gp.


Social Check DCs

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