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Advanced [show]


Shane Carlton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting white shirt and pants. His red hair is thinning but still full. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sold as a small child to a brothel owner, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He got away from his former life and has fallen to alcoholism.

Motivation: He is content.

Ideals: Gifted. Flaws: Addict, Mundane, Hedonist. Bonds: Mentor. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Shane Carlton, Male Human Adept 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)15 (+2) 7 (-2)14 (+2)
Skills Athletics +3, Deception +5
Senses Passive Perception 8
Languages Common, Aquan, Terran
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 gp.


Social Check DCs


Thomas Marleigh, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a green poncho over his likewise colored trousers and shirt. He wears his golden hair up. He is baby faced.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Human people; and he seems to be bored by most things

Ideals: Artistic. Flaws: Ugly, Racist, Disease. Bonds: Rich. Occupation: Tailor

Voice: Old thin voice

Attributes [hide]

Thomas Marleigh, Male Human Ranger 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)10 (+0) 10 (+0)11 (+0)
Skills Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Alex Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple brown line shooting up and back down. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Alex Gresham, Male Human Ranger 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)10 (+0) 15 (+2)6 (-2)
Skills Stealth +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Odo Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his golden hair to look like a famous performer. His gray eyes peer out from beneath his feathered black hat.

Personality: This man loves singing and to teach people singing more than just about anything. He is a ruthless business man, a trait he acquired from his mother.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Religious. Occupation: Sailor

Voice: Speaks with squeezed throat

Attributes [hide]

Odo Braxton, Male Human Bard 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of glaives on his belt, each one with a amethyst on the hilt. His golden hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. Some 2 years later his spouse died after the birth of his son. Heartbroken, Gilbert never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Adventurer, In love. Occupation: Slave Trader

Voice: Dark and ominous

Attributes [hide]

Gilbert Darby, Male Human Adept 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 1800 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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