Trym Barton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and is well dressed, constantly wearing a tan suit, brown shirt, and tan tie. His left hand appears badly burned and disfigured. His deerstalker hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born at the edge of vast desert. His father took him hunting and taught him how to get in the mind of other creatures. Some 2 years later his spouse died after the birth of his son. Heartbroken, Trym never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: In love, Nature. Occupation: Junk Dealer
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Druidic, Giant, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Henry Langdon, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large violet jacket. His blonde hair has been sun bleached extensively. This blue eyed westerner is not easily forgotten.
Personality: He is fixated on the number 28. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Henry studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He would like to get married and retire; and he has a crush on the local courier
Ideals: Gifted. Flaws: Insane, Secretive. Bonds: Attractive, Has a crush. Occupation: Healer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 9000 sp. 1 Minor magic item.
Trym Easton, Male Human [Permalink]
Personal [hide]
Description: This western man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. His blonde hair is heavily combed to the right. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.
History: He was born in the west. He was an apprentice working in his mother's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg
Ideals: Joker. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Carter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Percival Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt with thin blue vertical stripes and green pants. He has a moderate pudge and is not very fit. His hair, while still mostly silver, has prominent grey streaks. His eyes are blue.
Personality: Percival hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has all his life been fascinated with writing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He has never given up on his writing dream.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Artistic, Athletic. Flaws: Disease, Fearful. Occupation: Blacksmith
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2900 sp.
Patrick Clayden, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear flannel. He is an epitome of beauty. His auburn hair and beard is wavy and long. This hazel eyed westerner is not easily forgotten.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sold as a small child to a wizard, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Joker, Justice, Gifted. Bonds: Attractive, Mentor. Occupation: Brewer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
