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Charles Dumph, Male Human [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a red coat with black slacks. His silver hair is long and unkept. He has a dull look in his brown eyes.

Personality: Charles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Charles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: Sabotage a competitor.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Military, Job. Occupation: Sage

Voice: Smoker's lung

Attributes [hide]

Charles Dumph, Male Human Wizard 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Insight +6, Investigation +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 5000 sp.


Social Check DCs


William Trowbridge, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man is typically in his Ruler uniform. He has a very tight haircut. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Ruler born in the past three hundred years. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south to a Ruler, William learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Ruler for hire.

Motivation: To end his boredom; and expand his business

Ideals: Artistic. Flaws: Mundane. Bonds: Job, Attractive. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

William Trowbridge, Male Human Paladin 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 pp. 2 Antitoxin. 2 Antitoxin. 3 Alchemist’s fire. 4 Smokesticks.


Social Check DCs


Charles Staurheim, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a faded coat and loose pants complete with top hat. He has a small bristly mustache and wavy red hair. He is very pretty but has cold, dead eyes.

Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Lazy. Bonds: Poor, Attractive. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Charles Staurheim, Male Human Monk 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Hugh England, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern man dresses well, typically a more casual-formal manner. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. This blue eyed southerner is not easily forgotten.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Flattery will make him almost putty in your hands.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: He's in love; and wants to work out more often

Ideals: Athletic, Passionate. Flaws: Selfish. Bonds: Attractive, Mentor. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Hugh England, Male Human Monk 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 13 (+1)10 (+0)
Skills History +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp.


Social Check DCs


Heward Harper, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a grey coat. He wears a Stetson hat to cover his moderate length red hair. His eyes are likewise brown.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Further expansion of business.

Flaws: Secretive. Bonds: Job, Adventurer, Rich. Occupation: Merchant

Voice: Boston accent

Attributes [hide]

Heward Harper, Male Human Barbarian 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 36 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)7 (-2) 9 (-1)11 (+0)
Skills Arcana +1, Deception +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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