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NPC Generator

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Advanced [show]


Everard Oakes, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is long and unkept. His violet eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful wizard made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer, Mentor. Occupation: Servant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Everard Oakes, Male Human Warrior 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 29 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)9 (-1) 17 (+3)15 (+2)
Skills History +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 6000 sp. Jasper (50 gp). Malachite (8 gp).


Social Check DCs


Don Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears silk and lounges about seductively. He has a small bristly mustache and wavy chestnut hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the south, but his parents moved at a very young age to the north. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he's repulsed by the pc

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Weaver

Voice: Excited and jittery

Attributes [hide]

Don Rodney, Male Human Monk 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)15 (+2) 6 (-2)13 (+1)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Charles Norton, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. He keeps his long silver hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Animals are drawn to him, and he is able to talk to them.

History: He was born in the north, but his parents moved at a very young age to the west. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Impeccable, Gifted. Bonds: Immigrant, Adventurer. Occupation: Painter

Voice: Hissing voice

Attributes [hide]

Charles Norton, Male Human Ranger 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)10 (+0) 12 (+1)9 (-1)
Skills Intimidation +1, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Odo Roscoe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown costume with the symbols of death on his torso. His long auburn hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: Odo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is a logical person and will generally grow upset if things defy logic and science.

History: A powerful necromancer made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. Now he works as a dancing tutor during his time off.

Motivation: To share knowledge with the world; and his religion dominates his actions

Ideals: Artistic, Logical. Flaws: PTSD. Bonds: Mentor. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Odo Roscoe, Male Human Barbarian 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 57 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 6000 sp. Azurite (11 gp). Amber (150 gp). 1 Minor magic item.


Social Check DCs


Anselm Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears black cloth garments or leather armor. He wears his auburn hair up. His face is scarred and worn.

Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Professionalism. Flaws: Ugly, Insane, Disease. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Anselm Chatham, Male Human Druid 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)11 (+0) 9 (-1)8 (-1)
Skills Nature +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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