Theobald Langston, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is drawn into a tight pony tail with a rose scrunchie. His brown eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. A true patriot, Theobald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born into a rich family. In his 10th year, his parents were killed by a goblins raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and many goblins want him driven away
Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Military, Rich. Occupation: Gardener
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 17 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Auran, Undercommon, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 29000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Tim Sherwood, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and white robe with the hood down. His black hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to make people angry or surprised. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. During his travels, Tim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Tim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Insomniac, Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Performer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Theobald Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt, and carries monstrous two handed axes. His long brown hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He likes to make people angry or surprised. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His mother raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his absent father; and to unite with his brother
Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Nature, Family. Occupation: Brewer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 200 gp.
Dustin Shelby, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and sports tan clothing, slightly heavier than average wear. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce amber eyes like to dwell on things.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born at the edge of vast forest. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Bricklayer like his father before him.
Motivation: To be a Brewer again; and his relatives are trying to arrange a marriage
Ideals: Gifted. Bonds: Job, Family, Nature. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp.
Lewis Conway, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut short with large spiked bangs in the front. His violet eyes are passionate and lively.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Lewis lived on a farm with his father, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 9 years.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Sensitive. Bonds: Family, Nature, Job. Occupation: Scribe
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
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