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Advanced [show]


Gerard Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is generally well dressed albeit a few years behind the times. His black hair is cut short. His skin is flawless and his gray eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.

History: Born in the south to a Tanner, Gerard learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He left for the south, certain he would find work there.

Motivation: To be a Masseuse again; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Joker. Bonds: Attractive, Immigrant, Job, Rich. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Gerard Van Es, Male Human Warrior 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)14 (+2) 12 (+1)10 (+0)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Solomon Staurheim, Male Human [Permalink]

Personal [hide]

Description: A 5'9" western man, he dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his silver hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He is afraid of women and trembles around them

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and he is greedy

Flaws: Shy, Insomniac. Bonds: Attractive, Nature, Rich. Occupation: Baker

Voice: Australian accent

Attributes [hide]

Solomon Staurheim, Male Human Expert 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Banded agate (8 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Lance Barclay, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black shirt with thin brown vertical stripes and tan pants. He keeps his black hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 86. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Lance was born the youngest of three triplets. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He feels threatened by others; and doesn't want to be a blacksmith and was forced into it by his family

Flaws: Insane, Fearful. Bonds: Family, Slave. Occupation: Blacksmith

Voice: Russian accent

Attributes [hide]

Lance Barclay, Male Human Paladin 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 16 (+3)14 (+2)
Skills Medicine +6, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Amethyst (60 gp).


Social Check DCs


Hubert Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear flannel. He has a very tight haircut. He has gleaming, smiling hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born to a Beggar, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Brewer

Voice: Irish accent

Attributes [hide]

Hubert Heiser, Male Human Ranger 9
Medium (5'10") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 70 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)16 (+3) 14 (+2)12 (+1)
Skills Arcana +6, Religion +6
Senses Passive Perception 12
Languages Common, Orc, Celestial, Infernal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Fire opal pendant on a fine gold chain (500 gp). Large well-done wool tapestry (100 gp). A necklace of small pink pearls (1000 gp). A delicate brass dragon egg (100 gp).


Social Check DCs


Anselm Watson, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. His hair is blonde and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the south was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a crush on the local Herbalist; and wants a kiss

Flaws: Antagonistic. Bonds: Attractive, Slave, Immigrant, Has a crush. Occupation: Carter

Voice: Scandinavian accent

Attributes [hide]

Anselm Watson, Male Human Commoner 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)12 (+1) 18 (+4)10 (+0)
Skills Animal Handling +7, Survival +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 500 gp. Peridot (50 gp). Malachite (4 gp).


Social Check DCs

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