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NPC Generator

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Advanced [show]


Arnold Kimberley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy auburn hair. His face is scarred and worn.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When Arnold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Military. Occupation: Masseuse

Voice: Jamaican accent

Attributes [hide]

Arnold Kimberley, Male Human Druid 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His white hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Chad reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: To find somewhere to settle down; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Insane, Hedonist. Bonds: Military. Occupation: Junk Dealer

Voice: Russian accent

Attributes [hide]

Chad Willoughby, Male Human Druid 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 50 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 18 (+4)8 (-1) 14 (+2)13 (+1)
Skills Stealth +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 4000 sp. Deep blue spinel (1200 gp). Violet garnet (1200 gp). Lapis lazuli (6 gp).


Social Check DCs


Balimaar Merton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. His black hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are green and catlike.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is an amazing painter.

History: He got into the Assassin business at a young age. His childhood dream was to be a Servant, but he was a colossal failure. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Disciplined, Gifted, Justice. Bonds: Job, Family. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Balimaar Merton, Male Human Ranger 10
Medium (6'3") Human, Chaotic Good (CR 10)
Armor Class 13
Hit Points 51 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)11 (+0) 17 (+3)16 (+3)
Skills Investigation +4, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Camden, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. His hair is short and chestnut. He wears crescent spectacles with a black brim.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: Regain custody of his daughter; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Mentor, Family. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Drogo Camden, Male Human Druid 9
Medium (5'10") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills History +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Charles Dalton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses well, typically a more casual-formal manner. His silver hair has been sun bleached extensively. His eyes, though not visible through his cowl, are gray.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Merchant, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Flaws: Cynical, Disease. Bonds: Attractive, Religious, Family. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Charles Dalton, Male Human Expert 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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