Theodoric Tickle, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Ugly, Insane, Depressed. Bonds: Adventurer. Occupation: Animal Trainer
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. Red-brown spinel (40 gp). Rock crystal (30 gp).
Wymar Hastings, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He is physically well-built. His golden hair is singed and shortened. His gray eyes peer out from beneath his top blue hat.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great joy in being the best Butcher in town.
History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Flaws: Ugly. Bonds: Family, Job, Poor, Adventurer. Occupation: Butcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Gerard Coombs, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses in brown turtlenecks beneath a blue coat with black slacks, he is not a threatening figure. His golden hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the south to a Mortician, Gerard learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has worked as a Mortician like his father before him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a sculptor again
Ideals: Fighting. Flaws: Ugly, Sensitive, Forgetful. Bonds: Job. Occupation: Mortician
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Manfred Kendall, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His hair is golden and curly. He is baby faced.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Manfred's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Shy, Antagonistic. Occupation: Healer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp.
Wymar Quinton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a well pressed and immaculate suit (or dress). His golden hair is braided into rings. His amber eyes lackadaisically let the world flow into them.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born to loving parents in a slum to the north. His first spouse was a Sculptor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Flaws: Mundane. Bonds: Enemies, Poor, Family. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp. 2 Acid flasks. 2 Antitoxin.
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