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NPC Generator

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Advanced [show]


Rolf Hayley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his brown hair up. He has a dull look in his green eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also hits on women, regardless of circumstances.

History: Rolf lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.

Motivation: Wants to open a new tavern; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Has a crush, Family, Job. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Rolf Hayley, Male Human Wizard 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 43 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)14 (+2) 8 (-1)11 (+0)
Skills Deception +3, Investigation +5
Senses Passive Perception 9
Languages Common, Druidic, Infernal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 2000 sp.


Social Check DCs


Charles Crawford, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tattered old clothes. His brown hair is kept up in a ponytail inside a feathered hat. He has gleaming, smiling hazel eyes.

Personality: He has a massive crush on the younger sibling of the Stylist who has hired him part-time. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the north to a Stylist, Charles learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He has drifted from career to career and currently works as a Stylist.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Job. Occupation: Stylist

Voice: Slow speaker

Attributes [hide]

Charles Crawford, Male Human Cleric 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp.


Social Check DCs


Percival Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His tied-back hair is chestnut. His ears are large.

Personality: Eccentric and domineering, Percival will drive conversation. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Guard, who enjoyed hunting, Percival was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end.

Ideals: Extrovert. Flaws: Ugly, PTSD. Bonds: Military, Nature. Occupation: Detective

Voice: Middle-eastern accent

Attributes [hide]

Percival Hamilton, Male Human Warlock 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)16 (+3) 13 (+1)16 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Giant, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 200 gp. Chrysoprase (20 gp). Peridot (20 gp). Azurite (7 gp). Emerald (400 gp). 1 Minor magic item.


Social Check DCs


Gerald Vance, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a brown and tan handkerchief worn on his left side. He has moderate length brown hair. His eyes are green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Animals are drawn to him, and he is able to talk to them.

History: He comes from a rich northern family. He worked as a nervous Fortune-teller and found it very stressful. He now mingles about in high society.

Motivation: Nothing but the best is good enough for him; and he is greedy

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Gerald Vance, Male Human Aristocrat 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Ernest Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, red cloak. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a skull on it. He sports a long auburn beard, and similarly colored long hair. He has amber eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Farmer, who enjoyed hunting, Ernest was taken on many hunting expeditions. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and to protect his home

Ideals: Impeccable. Flaws: Secretive, Racist. Bonds: Nature, Guardian. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Ernest Emsworth, Male Human Ranger 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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