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NPC Generator

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Advanced [show]


Richard Allerton, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his white robe. His black hair has been sun bleached extensively. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has since lost track of the people in his past.

Motivation: He's in love; and he would like to get married and retire

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Family, Religious, Has a crush. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Richard Allerton, Male Human Bard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp. Red-brown spinel (110 gp). Red-brown spinel (110 gp). Chrysoberyl (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Arnold Blyth, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He is tall, broad shouldered and powerfully built. He has white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Stylist first and foremost. He believes firmly that knowledge should be universal. He is lazy, self-centered, vain, and jealous.

History: Born in the east to a Stylist, Arnold learned a great deal about his mother's area of expertise. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Arnold's mother didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Selfish, Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Stylist

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold Blyth, Male Human Commoner 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)8 (-1) 12 (+1)13 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Anthony Axton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His hair, while still mostly black, has prominent grey streaks. His violet eyes are passionate and lively.

Personality: He is mildly Human supremacist, though he does not identify as such. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Anthony was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Anthony's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Anthony and his spouse have recently divorced.

Motivation: Human compassion; and he's repulsed by the pc

Ideals: Athletic. Flaws: Racist, Forgetful, Disease, Antagonistic. Occupation: Scribe

Voice: German accent

Attributes [hide]

Anthony Axton, Male Human Fighter 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)16 (+3) 13 (+1)14 (+2)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 11
Languages Common, Druidic, Gnoll, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 200 gp. Solid gold idol (700 gp). Finely wrought small gold bracelet (100 gp). Solid gold idol (700 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anselm Harrington, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He sports white clothing, slightly heavier than average wear. His golden hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He plays an instrument quite well.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has never given up on his dancing dream.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Ugly, Insane, Antagonistic. Bonds: Nature. Occupation: Spy

Voice: Low range voice

Attributes [hide]

Anselm Harrington, Male Human Warlock 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 13 (+1)9 (-1)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 300 gp.


Social Check DCs


Aldous Dayton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. His black hair is drawn into a tight pony tail with a skull scrunchie. His violet unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Aldous was born on a far western mountains where he grew up under the tutelage of his father, an expert Actor. He has worked as a Actor like his father before him.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new actor responsibilities is difficult

Flaws: Disease, Selfish, Insomniac. Bonds: Job, Immigrant. Occupation: Actor

Voice: growls and snarls, animalistic

Attributes [hide]

Aldous Dayton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)11 (+0) 12 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 80 pp. 1 Superior lock. 1 Bullseye lantern. 1 Healer’s kit.


Social Check DCs

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