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NPC Generator

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Advanced [show]


Rolf Bentley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses well, typically a more casual-formal manner. He wears a colorful flower in his brown hair. His gray eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new banker responsibilities is difficult

Flaws: Disease. Bonds: Attractive, Job, Slave. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rolf Bentley, Male Human Barbarian 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 82 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)18 (+4) 10 (+0)13 (+1)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Auran, Halfling, Goblin, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. A roughly beaten golden orb (140 gp). Solid gold idol (1000 gp). Gold dragon comb with red garnet eye (900 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp).


Social Check DCs


Gilbert Appleton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly silver, has prominent grey streaks. His brown eyes dart from person to person to random spaces in the air.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to make almost anything out of random pieces of junk.

History: He was born several months after his mother was called into army service. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was always very intelligent and has formed a secret society of specialists.

Motivation: He wants nothing more than to rejoin the army; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic, Gifted. Flaws: Greedy, Secretive. Bonds: Attractive, Military. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Gilbert Appleton, Male Human Expert 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)18 (+4) 10 (+0)10 (+0)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Goblin, Auran, Aquan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Diggory Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is very quiet and rarely speaks above a whisper. Diggory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. A few years later when the west was not economically sound they moved to his current location. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers.

Flaws: Ugly, Shy, Disease. Bonds: Immigrant, Family. Occupation: Painter

Voice: Scottish accent

Attributes [hide]

Diggory Livingstone, Male Human Bard 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)11 (+0) 14 (+2)8 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp. 4 Tanglefoot bags. 2 Thunderstones. 4 Tanglefoot bags.


Social Check DCs


Gunter Marlee, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right hand appears badly burned and disfigured. He has a very tight haircut. He is baby faced.

Personality: He is overprotective of those who hire his services. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well.

Flaws: Disease. Bonds: Adventurer, Guardian, Family. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Gunter Marlee, Male Human Ranger 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 14 (+2)16 (+3) 16 (+3)11 (+0)
Skills History +5
Senses Passive Perception 13
Languages Common, Aquan, Terran, Giant
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1600 sp. Onyx (30 gp). Moonstone (30 gp). Freshwater pearl (10 gp). 1 Magnifying glass.


Social Check DCs


Guy Morley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey costume with the symbols of death on his torso. His red hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the west, but his parents moved at a very young age to the north. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Joker. Flaws: Insane. Bonds: Immigrant, Adventurer, Religious. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Guy Morley, Male Human Commoner 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)11 (+0) 11 (+0)16 (+3)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs

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