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NPC Generator

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Advanced [show]


Ralf Elton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. His auburn hair is matted, messy, and big. His eyes are a pleasant hazel.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his son; and to unite with his sister

Ideals: Artistic, Gifted. Flaws: Ugly, Racist, Mundane. Bonds: Family. Occupation: Crown-heir

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ralf Elton, Male Human Ranger 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)16 (+3) 15 (+2)10 (+0)
Skills Arcana +5, Athletics +3
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2800 sp. 2 Antitoxin. 2 Thunderstones. 2 Smokesticks.


Social Check DCs


Thomas Norton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a large white jacket. He has white hair. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Farmer, who enjoyed hunting, Thomas was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Thomas took refuge in the ruined castle and found the beat up axe and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by giants. Thomas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Revenge.

Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Nature, Enemies. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Thomas Norton, Male Human Wizard 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)10 (+0) 19 (+4)13 (+1)
Skills Athletics +4, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1200 gp. Alexandrite (800 gp). Zircon (20 gp). Moss agate (6 gp). Alexandrite (800 gp).


Social Check DCs


Gomory Adley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears baggy brown pantaloons and a white scarf. He keeps his golden hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Gomory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: To unite with his brother; and regain custody of his daughter

Ideals: Optimist. Bonds: Attractive, Family, Religious, Mentor. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Gomory Adley, Male Human Adept 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)6 (-2) 8 (-1)3 (-4)
Skills Animal Handling +2, Performance -1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50000 cp. Emerald (1400 gp). Deep blue spinel (700 gp). Jasper (70 gp). Peridot (70 gp).


Social Check DCs


Norman Clifford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an entirely brown suit with yellow socks and a vest with buckled shoes. His red hair is heavily combed to the right. His hazel eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: He feels threatened by others; and his relatives are trying to arrange a marriage

Flaws: Shy, Fearful. Bonds: Family, Nature, Rich. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Norman Clifford, Male Human Warrior 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. Rose (80 gp). Iolite (80 gp). Golden yellow topaz (1200 gp). Black pearl (1200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Wymar Axton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is long and golden with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He got away from his former life and has fallen to alcoholism.

Motivation: To get a good night's sleep; and to end his boredom

Ideals: Extrovert, Gifted. Flaws: Insomniac, Addict, PTSD. Occupation: Bather

Voice: German accent

Attributes [hide]

Wymar Axton, Male Human Ranger 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)14 (+2) 17 (+3)8 (-1)
Skills Performance +2, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Draconic, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp.


Social Check DCs

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