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NPC Generator

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Advanced [show]


Thomas Ogden, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. His half smiles and blue eyes are beguiling and draw you in.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of drow once and for all.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of drow

Ideals: Fighting, Athletic, Extrovert, Artistic. Bonds: Attractive, Enemies. Occupation: Barrister

Voice: Italian accent

Attributes [hide]

Thomas Ogden, Male Human Expert 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 4000 sp. Red garnet (140 gp). Hematite (12 gp). Golden yellow topaz (1000 gp). Chrysoberyl (140 gp).


Social Check DCs


Anselm Tickle, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black costume with the symbols of the four houses of cards on his torso. He has wavy brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Anselm was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Flaws: Shy. Bonds: Attractive, Family, Mentor. Occupation: Scribe

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Tickle, Male Human Ranger 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 11 (+0)10 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1200 sp. 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs


John Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He wears his brown hair down. His blue eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.

History: He was born in the north, but his parents moved at a very young age to the south. A freak accident while working with his Jeweler mother left him crippled. He's since become an addict/alcoholic.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to pay off his debts

Ideals: Joker. Flaws: Addict, Disease, Greedy. Bonds: Poor, Immigrant. Occupation: Junk Dealer

Voice: Rolls R's

Attributes [hide]

John Marleigh, Male Human Rogue 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 16 (+3)18 (+4)
Skills History +4, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 400 gp. Citrine (30 gp). Malachite (14 gp). Banded agate (14 gp). Jasper (30 gp).


Social Check DCs


Ernest Garrick, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He is wearing a long, brown, dusty cloak. With bright black hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful brothel owner made him what he is. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To settle down with his crush; and meet up once more with his childhood friend

Ideals: Impeccable, Philantrophist. Bonds: Mentor, Adventurer, Has a crush. Occupation: Cook

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ernest Garrick, Male Human Adept 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)10 (+0) 17 (+3)5 (-3)
Skills Performance -1, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp.


Social Check DCs


Norman Beckwith, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is wearing colorful clothing, dressed as a Mercenary. His whole body is exceptionally muscular. His chestnut hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Bonds: Immigrant, Job, Family, Nature. Occupation: Mercenary

Voice: Speaks in third person

Attributes [hide]

Norman Beckwith, Male Human Warlock 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)14 (+2) 16 (+3)6 (-2)
Skills Acrobatics +5, Deception +1
Senses Passive Perception 13
Languages Common, Giant, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 500 gp.


Social Check DCs

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