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NPC Generator

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Advanced [show]


Geoffrey Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and yellow pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He carries with him a set of sickles, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is black and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to make almost anything out of random pieces of junk.

History: Born in a small village he learned the ways of the warrior from his mother. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting, Optimist, Gifted. Flaws: Insane. Bonds: Religious. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Geoffrey Beckwith, Male Human Expert 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)16 (+3) 11 (+0)14 (+2)
Skills History +6
Senses Passive Perception 10
Languages Common, Draconic, Goblin, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Ernest Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and white robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is smooth and relatively long. This blue eyed southerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his sister before him, after school he went straight into learning to become a Roofer. He inherited the family business which he has now maintained for 15 years.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Flaws: Insane. Bonds: Attractive, Job, Rich. Occupation: Roofer

Voice: Breathy voice

Attributes [hide]

Ernest Hadlee, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)10 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2200 sp.


Social Check DCs


Gunter England, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears grey cloth garments or leather armor. His auburn hair, when down, is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.

History: Gunter hails from a village terrorized by goblins. He worked as a nervous Locksmith and found it very stressful. He got away from his former life and has fallen to alcoholism.

Motivation: He feels threatened by others; and he desires power and/or immortality

Flaws: Addict, Fearful. Bonds: Job, Adventurer, Enemies. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Gunter England, Male Human Fighter 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Performance +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 800 gp. Azurite (12 gp). Emerald (500 gp). Moss agate (12 gp). Violet garnet (1300 gp).


Social Check DCs


Lance Blankley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his chestnut hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a minor phobia of water and hates getting wet.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear; and he's in love

Ideals: Justice. Flaws: Fearful. Bonds: Rich, Military, Adventurer, Has a crush. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Lance Blankley, Male Human Ranger 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 7000 sp. Obsidian (8 gp). Golden yellow topaz (1300 gp). 1 Minor magic item.


Social Check DCs


Solomon Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears white trousers with blue and brown striped suspenders. He wears various colorful collared shirts. His tied-back hair is red. He tend to wears goggles to shield his eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Solomon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.

Motivation: Many gnolls want him driven away; and a deep hatred of gnolls

Flaws: Mundane, Insane. Bonds: Family, Slave, Enemies. Occupation: Mayor

Voice: Spits and sputters

Attributes [hide]

Solomon Kimberly, Male Human Sorcerer 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)14 (+2) 13 (+1)6 (-2)
Skills Deception +0, Investigation +4
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: Zircon (80 gp). Red-brown spinel (150 gp). Golden yellow topaz (1200 gp).


Social Check DCs

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