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NPC Generator

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Advanced [show]


Anselm Oakley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a blue suit, violet shirt, and blue tie. His chestnut hair, when down, is lengthy. His eyes are a pleasant gray.

Personality: Anselm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He also has developed a complete distrust of the Sculptor profession.

History: Born in the west to a Gardener, Anselm learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Immigrant, Rich. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Oakley, Male Human Commoner 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 16 (+3)12 (+1)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Kyle Landon, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. His head has been shaved. He has gleaming, smiling gray eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Nature, Rich. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Kyle Landon, Male Human Rogue 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 12
Languages Common, Auran, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Dean Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of falchions on his belt, each one with a ruby on the hilt. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Dean grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels threatened by others

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Adventurer, Attractive. Occupation: Beggar

Voice: Sounds elderly

Attributes [hide]

Dean Brixton, Male Human Barbarian 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 59 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)9 (-1) 15 (+2)14 (+2)
Skills Performance +5, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Justin Camden, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is renowned for his bright violet suits and hats. He wears a Stetson hat to hide his balding. His eyes are likewise green. His teeth are white and perfect.

Personality: While he acts the brute, he is far gentler than he would appear. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well

Ideals: Athletic, Fighting, Artistic. Bonds: Attractive, Family, Nature. Occupation: Miner

Voice: Boston accent

Attributes [hide]

Justin Camden, Male Human Fighter 9
Medium (6'2") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 52 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)17 (+3) 9 (-1)12 (+1)
Skills History +6, Stealth +5
Senses Passive Perception 9
Languages Common, Gnoll, Sylvan, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Theodoric Rodney, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Mason. He is physically well-built. His hair is always cut to a buzz. This green eyed westerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a ruthless business man, a trait he acquired from his father.

History: He was born in a small forest village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Job, Nature, Enemies. Occupation: Mason

Voice: Ums and uhs a lot

Attributes [hide]

Theodoric Rodney, Male Human Expert 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 10 (+0)9 (-1)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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