Charles Barclay, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears violet cloth garments or leather armor. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.
History: Charles hails from a village terrorized by giants. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by giants. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: A deep hatred of giants.
Ideals: Gifted. Flaws: Ugly. Bonds: Military, Enemies, Adventurer. Occupation: Brewer
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 22 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1000 gp. Aquamarine (1400 gp). White opal (700 gp). Aquamarine (1400 gp). White opal (700 gp). Blue quartz (6 gp).
Alex Southey, Male Human [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. He carries with him a set of halberds, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy black hair. His blue eyes are slightly larger than normal.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a logical person and will generally grow upset if things defy logic and science.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Alex took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Alex and his spouse have recently divorced.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Fighting, Philantrophist, Logical, Gifted. Flaws: Antagonistic. Occupation: Herbalist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Gold dragon comb with red garnet eye (1100 gp). Old masterpiece painting (2400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).
Everard Stanton, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears an entirely grey suit with green socks and a vest with buckled shoes. His whole body is exceptionally muscular. He has a long red beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a hateful person. He taunts others and blames them for his problems. Further he is a bit of a stoner and is frequently out of it.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Everard and his spouse have recently divorced.
Motivation: A deep hatred of illithids; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic, Addict. Bonds: Immigrant, Religious, Enemies. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 18000 cp. 1 Minor magic item.
Richard Spalding, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His chestnut hair, when down, is lengthy. He wears a mask on his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. As long as the job gets done he does not care how it got done.
History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Professionalism. Flaws: Ugly, Secretive. Bonds: Poor, Family. Occupation: Miner
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Don Wharton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars. His blonde hair has been sun bleached extensively. His blue eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Don was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He seems to be bored by most things; and he is content
Flaws: Disease, Mundane. Bonds: Poor, Religious, Military. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
Possessions: 100 gp. Aquamarine (1200 gp). 1 Minor magic item.
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