Wymar Addington, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). His hair is silver, silky, and of moderate length. His eyes are likewise brown.
Personality: Aggressive, abrasive, and angry, Wymar embodies much of what other species detest in the Humans. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Marshal
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 15 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 17 (+3) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Druidic, Abyssal, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 gp. Brown-green garnet (140 gp). Zircon (60 gp).
Drogo Reid, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a silver handlebar mustache and slicked back silver hair. His eyes are hazel and he is always smoking a pipe.
Personality: He never swears and excessively uses polite adverbs when speaking. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Sold as a small child to a necromancer, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Optimist, Impeccable. Flaws: Ugly. Bonds: Mentor. Occupation: Knight
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Everly, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and has the majority of his body covered in plate. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Bertram was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Laborer. He then took over the family business and is one of the better Laborer for hire.
Motivation: To be a Butcher again.
Ideals: Entrepeneur. Flaws: Ugly, Terse. Bonds: Job. Occupation: Laborer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. Red spinel (90 gp). White pearl (90 gp).
Gerald Shirley, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this northern man wears a fine chain shirt which he covers with green colored cloaks and clothing. His auburn hair is greasy and uncared for. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Athletic, Gifted. Flaws: Ugly, Hedonist, Forgetful. Occupation: Weaver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 6 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 7 (-2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 200 gp.
Trym Clifford, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a brown vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his auburn hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a Slave Trader first and foremost. He believes firmly that knowledge should be universal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Optimist, Fighting. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Slave Trader
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 44000 sp. 1 Minor magic item.
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