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NPC Generator

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Advanced [show]


Patrick Alby, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is constantly adorned with expensive silk clothing, often dyed in bright violet and tan, and wears rings and necklaces with large, colorful gems. His moppish white hair is in a traditional bowl cut. His fierce violet eyes like to dwell on things.

Personality: He is overprotective of those who hire his services. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Patrick lived on a farm with his mother, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and find a way to reverse the transformation of his brother

Flaws: Ugly. Bonds: Rich, Guardian, Slave, Family, Nature. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Patrick Alby, Male Human Barbarian 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +6, History +4
Senses Passive Perception 10
Languages Common, Giant, Elven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 18000 cp. 1 Minor magic item.


Social Check DCs


Charles Southey, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and carries daggers. His golden hair is thinning but still full. His hazel unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to get a good night's sleep

Ideals: Fighting. Flaws: Ugly, Disease, Insomniac, Impulsive. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Charles Southey, Male Human Expert 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Thomas Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a black poncho over his likewise colored trousers and shirt. His silver hair is cut jaggedly and amateurishly. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Navigator. He left for the north, certain he would find work there.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Ideals: Joker, Gifted. Bonds: Job, Immigrant, Rich. Occupation: Navigator

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thomas Ainsworth, Male Human Adept 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)11 (+0) 10 (+0)11 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1100 sp. 1 Masterwork Light wooden shield.


Social Check DCs


Aldous Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. His skin is fair and his fingers are delicate and long. His chestnut hair is slicked back into a classic pompadour. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful slaver made him what he is. After coming to the age of reason, Aldous took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Addict, Depressed, Shy. Bonds: Mentor. Occupation: Stableman

Voice: Italian accent

Attributes [hide]

Aldous Charlton, Male Human Cleric 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs


Alex Hartford, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has a large grey mantle and cape that has been intricately interwoven into his black robe. His blonde hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Flattery will make him almost putty in your hands.

History: He was born to loving parents in a slum to the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Poor, Religious. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Alex Hartford, Male Human Adept 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)9 (-1) 16 (+3)14 (+2)
Skills Nature +1, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs

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