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NPC Generator

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Advanced [show]


Robert Halsey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. His blonde hair is heavily combed to the right. His green eyes are passionate and lively.

Personality: Robert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a white middle class family as the only child. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: To find somewhere to settle down; and he feels threatened by others

Ideals: Extrovert. Flaws: Ugly, Fearful, Mundane. Bonds: Poor. Occupation: Hunter

Voice: Spits words with contempt

Attributes [hide]

Robert Halsey, Male Human Warlock 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 9 (-1)10 (+0)
Skills Perception +1, Stealth +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: Just what you see.


Social Check DCs


Alexandre Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a deerstalker hat to cover his moderate length white hair. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Alexandre is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a Herbalist, his father struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To settle down with his crush; and to unite with his sister

Ideals: Philantrophist. Bonds: Family, Poor, Job, Has a crush. Occupation: Stableman

Voice: Booming voice

Attributes [hide]

Alexandre Warwick, Male Human Barbarian 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 52 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)17 (+3) 12 (+1)15 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Terran, Gnoll, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp. Silver comb with moonstones (600 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He keeps his black hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Flattery will make him almost putty in your hands.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle

Ideals: Disciplined, Fighting. Flaws: Selfish. Bonds: Attractive. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Guy Blyth, Male Human Warrior 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Freshwater pearl (5 gp). Chrysoprase (30 gp). Deep green spinel (110 gp).


Social Check DCs


William Churchill, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. He has wavy red hair. He wears large thick round spectacles.

Personality: He exudes charisma. He is a tour de force of persuasion. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: William was born the youngest of three triplets. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: To reunite with his absent father.

Bonds: Attractive, Adventurer, Family. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

William Churchill, Male Human Paladin 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 10000 cp. Tourmaline (150 gp). Banded agate (4 gp). Coral (150 gp). Black pearl (600 gp). 4 Antitoxin. 1 Everburning torch.


Social Check DCs


Clerebold Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has black hair. His blue eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also hits on women, regardless of circumstances.

History: The child of northern immigrants he idolized his father. At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in longsword use. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and wants a kiss

Ideals: Fighting. Flaws: Cynical. Bonds: Has a crush, Immigrant, Enemies. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Clerebold Rodney, Male Human Ranger 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs

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