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Advanced [show]


John Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a brown scarf. His auburn hair is unkempt and raggedy. His amber eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He's also a talented Weaver, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Insane, Lazy. Bonds: Poor, Job. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

John Melancon, Male Human Paladin 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)10 (+0) 15 (+2)11 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Charles Windsor, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His skin is flawless and his green eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is wracked by social anxiety; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Fearful, Disease. Bonds: Attractive, Adventurer. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Charles Windsor, Male Human Ranger 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)10 (+0) 14 (+2)10 (+0)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 19000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a worn and beaten armor. He has wavy chestnut hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Architect profession.

History: He was born to loving parents in a slum to the west. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers

Bonds: Attractive, Family, Job, Poor, In love. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Mitchell, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)15 (+2) 15 (+2)10 (+0)
Skills Acrobatics +6, Intimidation +3
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Snape, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his auburn hair up in a very large beehive style do. He has gleaming, smiling violet eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When he's not drinking or sleeping the drinks off, he's doing music.

History: Born in the north to a Barrister, Norman learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.

Motivation: To be a Junk Dealer again.

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job, Enemies. Occupation: Barrister

Voice: Spanish accent

Attributes [hide]

Norman Snape, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)4 (-3) 13 (+1)10 (+0)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20000 cp. Jet (110 gp). Golden yellow topaz (600 gp). Lapis lazuli (10 gp). Aquamarine (600 gp).


Social Check DCs


Simon Law, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and has a large black mantle and cape that has been intricately interwoven into his green robe. His left hand appears badly burned and disfigured. He has black hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Simon grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants his loneliness to end.

Ideals: Joker. Bonds: Attractive, Has a crush, Adventurer. Occupation: Miner

Voice: Pirate accent

Attributes [hide]

Simon Law, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)16 (+3) 12 (+1)7 (-2)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Orc, Ignan, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20 pp. Golden pearl (90 gp). Obsidian (4 gp). 1 Minor magic item.


Social Check DCs

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