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Advanced [show]


Heward Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His auburn hair has been sun bleached extensively. He has gleaming, smiling gray eyes.

Personality: Always inclined to offer people food he seems plenty friendly. A true patriot, Heward would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a island tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Philantrophist. Bonds: Military, Nature, Family, Job. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

Heward Wordsworth, Male Human Monk 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He carries with him a set of monstrous two handed axes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His black hair is cut short. His brown eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.

History: He was born several months after his mother was called into army service. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Gifted, Logical, Athletic. Bonds: Military. Occupation: Soapmaker

Voice: Forgets to breathe while speaking

Attributes [hide]

John Garfield, Male Human Expert 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)16 (+3) 8 (-1)11 (+0)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common, Orc, Gnoll, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 400 gp. Fiery yellow corundum (1000 gp). Deep blue spinel (1100 gp). Fiery yellow corundum (1000 gp). Chalcedony (30 gp).


Social Check DCs


John Lester, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a brown suit. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a wizard, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has achieved small success as a Barrister.

Motivation: Further expansion of business; and he's looking for his big break

Ideals: Justice. Flaws: Ugly. Bonds: Job, Mentor, Adventurer. Occupation: Barrister

Voice: Aggressive tone

Attributes [hide]

John Lester, Male Human Ranger 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 18 (+4)14 (+2)
Skills Deception +5, History +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 7000 sp. Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Ralf Alby, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a black collared shirt and grey pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His hair is short and silver. His ears are large.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: To unite with his brother; and to reunite with his absent mother

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Family. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Ralf Alby, Male Human Paladin 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)8 (-1) 11 (+0)8 (-1)
Skills Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 80 pp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Trym Ashley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Navigator

Voice: Squeaky

Attributes [hide]

Trym Ashley, Male Human Aristocrat 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)12 (+1) 10 (+0)10 (+0)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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