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Advanced [show]


Guy Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his hair in dreadlocks. He is baby faced.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Guy was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an apprentice working in his father's forge. He is searching for what he claims is his rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a beggar again

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Adventurer, Poor, Job. Occupation: Mason

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Atterton, Male Human Fighter 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)15 (+2) 7 (-2)14 (+2)
Skills Investigation +5, Perception +1
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Riley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a blue low-cut shirt, and a small hat upon his head. He is portly but not overly obese. His small hat is riddled with cuts and holes. His violet eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A powerful slaver made him what he is. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Theodoric took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Shy, Impulsive. Bonds: Mentor, Nature. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Theodoric Riley, Male Human Rogue 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)12 (+1) 8 (-1)10 (+0)
Skills Athletics +5, Survival +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bertram Prescott, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is kept up in a ponytail inside a feathered hat. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Bertram's homeland. Bertram decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Ugly, Cynical. Bonds: Immigrant. Occupation: Mercenary

Voice: Hollow voice

Attributes [hide]

Bertram Prescott, Male Human Warrior 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)7 (-2) 16 (+3)9 (-1)
Skills Nature +0, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Wymar Sutherland, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems. His whole body is exceptionally muscular. His blonde hair and beard is wavy and long. His skin is flawless and his green eyes scan people very quickly.

Personality: He is happy with his job as a Courier. He turns his eye from what people do, preferring to live and let live. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. His father had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Courier for hire.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Immigrant, Attractive, Job. Occupation: Courier

Voice: Uses sign language

Attributes [hide]

Wymar Sutherland, Male Human Commoner 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 10 (+0)16 (+3)
Skills Performance +5, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Dean Barlow, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His hair is red, silky, and of moderate length. His amber eyes peer out from beneath his top brown hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born into a rich family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Joker, Optimist. Bonds: Attractive, In love, Rich. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dean Barlow, Male Human Commoner 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)14 (+2) 14 (+2)15 (+2)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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