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NPC Generator

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Advanced [show]


Ralf Hayley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is singed and shortened. He has gleaming, smiling gray eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Ralf was raised in a hard working conservative environment. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He left for the east, certain he would find work there.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Enemies, Immigrant. Occupation: Mason

Voice: Pirate accent

Attributes [hide]

Ralf Hayley, Male Human Monk 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp. Rhodochrosite (13 gp). Obsidian (13 gp).


Social Check DCs


Odo Middleton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears black leather gloves, a black jacket, and tight pants. He has red hair. His eyes are violet and beady.

Personality: He acts crazy and hedonistic. He receives visions of the future at random moments

History: He comes from a rich southern family. He helped his mother out around the business and became quite the natural. He has built up a small fortune and can afford his own way.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Rich, Job. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Odo Middleton, Male Human Druid 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)16 (+3) 5 (-3)11 (+0)
Skills History +6, Insight +0
Senses Passive Perception 7
Languages Common, Goblin, Orc, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Kirby, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he has the majority of his body covered in plate. His hair is short and auburn. His fierce blue eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is an amazing painter.

History: Born in the west to a Shoemaker, Hugh learned a great deal about his mother's area of expertise. A few years later when the north was not economically sound they moved to his current location. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and he's in love

Ideals: Gifted. Bonds: Job, Immigrant, Has a crush. Occupation: Shoemaker

Voice: Smooth and feminine

Attributes [hide]

Hugh Kirby, Male Human Sorcerer 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 150 pp. Violet garnet (700 gp). Azurite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. He keeps his blonde hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has all his life been fascinated with writing.

History: When he was but 7 years old his parents immigrated from the east. A few years later when the north was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Bonds: Immigrant. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Norman Berkeley, Male Human Commoner 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)10 (+0) 14 (+2)15 (+2)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerard Clive, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: Stoic and calm, he prefers to meditate than take action. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Disciplined, Gifted. Bonds: Poor, Adventurer. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Gerard Clive, Male Human Expert 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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