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Trey Benson, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling green eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trey was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Joker. Flaws: Mundane. Bonds: Rich, Attractive, Family. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Trey Benson, Male Human Druid 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 18 (+4)18 (+4) 16 (+3)16 (+3)
Skills Arcana +7, Survival +6
Senses Passive Perception 13
Languages Common, Abyssal, Giant, Dwarven, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 10000 cp. Jade (150 gp). Sard (30 gp). 1 Minor magic item.


Social Check DCs


Alex Deighton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright silver hair and a scraggly beard. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He's since become an addict/alcoholic.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Addict, Antagonistic. Occupation: Armorer

Voice: Stutters

Attributes [hide]

Alex Deighton, Male Human Barbarian 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 43 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)9 (-1) 12 (+1)9 (-1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Old masterpiece painting (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Palomarez, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears a brown cloak and cross-gartered green stockings, and his gloved hand is found clutching a club. His red hair is braided into rings. His thin eyebrows rest above his beady gray eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with vampirism at a very young age, Gomory has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is content; and he doesn't get along with people that don't share his tastes

Flaws: Ugly, Shy, Addict, Disease. Bonds: Poor. Occupation: Assassin

Voice: Loud with bravado

Attributes [hide]

Gomory Palomarez, Male Human Warlock 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)9 (-1) 12 (+1)6 (-2)
Skills Animal Handling +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. Rhodochrosite (14 gp). Red garnet (50 gp). Amber (50 gp). Chrysoberyl (50 gp). 1 Minor magic item.


Social Check DCs


Balimaar Branson, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. His red hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Layabout, who enjoyed hunting, Balimaar was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Balimaar took refuge in the old dungeon and found the beat up sai and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the north; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Optimist, Entrepeneur. Flaws: Cynical, Insane. Bonds: Nature. Occupation: Actor

Voice: Stutters

Attributes [hide]

Balimaar Branson, Male Human Expert 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)16 (+3) 10 (+0)11 (+0)
Skills Religion +5, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Undercommon, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Charles Asheton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his father was called into army service. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist, Fighting. Flaws: Depressed. Bonds: Adventurer, Military. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Charles Asheton, Male Human Warrior 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 6 (-2)11 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 70 pp. Tiger eye turquoise (14 gp).


Social Check DCs

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