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NPC Generator

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Advanced [show]


Anselm Blythe, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them, he is not a threatening figure. He has styled his brown hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: He is a Brewer first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was always a brilliant, if unscrupulous mind. Like his mother and his sister before him, after school he went straight into learning to become a Brewer. He then took over the family business and is one of the better Brewer for hire.

Motivation: Expand his business; and sabotage a competitor

Ideals: Logical. Flaws: Insane, Depressed. Bonds: Attractive, Job. Occupation: Brewer

Voice: Hissing voice

Attributes [hide]

Anselm Blythe, Male Human Cleric 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Investigation +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Huckabee, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears very tight pants and wife beaters, though occasionally he sports a red coat. His hair is cut close to his head. He has blue eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Mason, who enjoyed hunting, Roger was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Emotional, Insane. Bonds: Religious, Nature. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Roger Huckabee, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 12
Languages Common, Infernal, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 17000 sp. Black pearl (1200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Berkeley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his blue robe and has his scythe always slung over his shoulder. His auburn hair is heavily combed to the left. His eyes are a pleasant gray.

Personality: He can speak with the recently deceased. He also hits on women, regardless of circumstances.

History: Gifted from a young age, Gerard studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To reunite with his old friends; and wants to raise his children well

Ideals: Gifted. Bonds: Has a crush, Family, In love, Adventurer. Occupation: Knight

Voice: Dark and ominous

Attributes [hide]

Gerard Berkeley, Male Human Ranger 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 7 (-2)8 (-1)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 gp. A roughly beaten golden orb (170 gp). Jeweled electrum ring (3000 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Kyle Marleigh, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear blue tank tops with violet pants. His tied-back hair is silver. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered singing. He has worked as a Junk Dealer like his mother before him.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting, Artistic. Bonds: Attractive, Nature, Job. Occupation: Junk Dealer

Voice: French accent

Attributes [hide]

Kyle Marleigh, Male Human Monk 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)14 (+2) 12 (+1)9 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Anselm Dryden, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a Dyer, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined. Flaws: Insomniac. Bonds: Poor, Family, Adventurer. Occupation: Tailor

Voice: Old Prospector

Attributes [hide]

Anselm Dryden, Male Human Adept 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Medicine +4, Religion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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