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Shane Harper, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears baggy black pantaloons and a tan scarf. He is tall, broad shouldered and powerfully built. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is searching for what he claims is his rightful reward.

Motivation: Further expansion of business; and he wants to meet his childhood hero

Ideals: Philantrophist, Gifted, Entrepeneur. Bonds: Adventurer, Job. Occupation: Bather

Voice: German accent

Attributes [hide]

Shane Harper, Male Human Monk 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)13 (+1) 15 (+2)8 (-1)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Guy Ogden, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is knotted and matted. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful brothel owner made him what he is. His druidic abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Adventurer, Mentor. Occupation: Bather

Voice: Mumbles to self between sentences

Attributes [hide]

Guy Ogden, Male Human Cleric 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


Ralf Tinley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears long strands of opal and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His tied-back hair is white. His otherwise smooth face is marked with small tiny scars.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: When he was but 4 years old his parents immigrated from the north. Ralf was born on a far northern mountains where he grew up under the tutelage of his father, an expert Blacksmith. He left for the north, certain he would find work there.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Insomniac. Bonds: Rich, Attractive, Immigrant. Occupation: Blacksmith

Voice: Speaks with a cold

Attributes [hide]

Ralf Tinley, Male Human Aristocrat 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Miles Barclay, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His left hand appears badly burned and disfigured. He has styled his golden hair well, parting it to the left. His face is covered beneath a completely black helmet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While studying, he fell in love. They married and had a son. He used his abilities to trick people and travel the world for free.

Motivation: He feels kind of lost in life.

Flaws: Depressed, Forgetful. Bonds: Poor. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Miles Barclay, Male Human Warrior 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)18 (+4) 10 (+0)13 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Infernal, Terran, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Manfred Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. He has amber eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His mother raised him in a mountain cabin. His father was a mechanic, and taught him how to fix just about anything. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: Wishes to resurrect an old love; and to be a shipwright again

Ideals: Justice, Persistence. Bonds: Job, Nature, In love. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

Manfred Hastings, Male Human Barbarian 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Sapphire pendant on gold chain (800 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp).


Social Check DCs

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