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NPC Generator

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Advanced [show]


Manfred Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a white collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a chestnut handlebar mustache and slicked back chestnut hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Athletic, Philantrophist. Bonds: Religious, Mentor, Slave. Occupation: Banker

Voice: Irish accent

Attributes [hide]

Manfred Shelby, Male Human Expert 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)8 (-1) 15 (+2)9 (-1)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp. Alexandrite (1200 gp). Golden yellow topaz (1200 gp). Sardonyx (80 gp). Violet garnet (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Conway, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is a Metallic Dragon in disguise. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He wants to meet his childhood hero.

Flaws: Impulsive. Bonds: Adventurer, Military. Occupation: Shipwright

Voice: Posh accent

Attributes [hide]

John Conway, Male Human Commoner 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)15 (+2) 15 (+2)7 (-2)
Skills Athletics +4, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1300 sp. Moonstone (70 gp).


Social Check DCs


Nicholas Morley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his amber eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nicholas is combative with any and all who dare try his patience in the slightest.

History: Nicholas was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Justice. Bonds: Poor, Attractive. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Nicholas Morley, Male Human Barbarian 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 14 (+2)7 (-2)
Skills Nature +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Heward Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Heward was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly. Bonds: Enemies. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Heward Everleigh, Male Human Ranger 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)16 (+3) 12 (+1)14 (+2)
Skills Persuasion +5, Religion +6
Senses Passive Perception 11
Languages Common, Auran, Dwarven, Draconic
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Just what you see.


Social Check DCs


Gerard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. His hair, while still mostly black, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Flaws: Emotional, Antagonistic. Bonds: Attractive, Mentor, Rich. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Gerard Eastaughffe, Male Human Cleric 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 18 (+4)6 (-2)
Skills Acrobatics +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 600 sp. Brown-green garnet (70 gp). Deep green spinel (70 gp). Red garnet (70 gp). 1 Hourglass. 1 Average lock.


Social Check DCs

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