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NPC Generator

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Advanced [show]


Alex Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). His red hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A rival would like him out of the picture; and to reunite with his absent father

Flaws: Disease. Bonds: Poor, Attractive, Immigrant, Mentor. Occupation: Merchant

Voice: Smoker's lung

Attributes [hide]

Alex Staurheim, Male Human Expert 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)9 (-1) 12 (+1)15 (+2)
Skills Investigation +2, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: Violet garnet (700 gp). Eye agate (12 gp). Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Carlyle, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this northern man very much looks the part of a Assassin. His blonde hair has been sun bleached extensively. He has a dull look in his brown eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Assassin.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Adventurer, Rich. Occupation: Assassin

Voice: Thin and wheezing

Attributes [hide]

Thomas Carlyle, Male Human Expert 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)16 (+3) 15 (+2)8 (-1)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Druidic, Orc, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bertram Ryley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He has a small toy that he constantly fidgets with.

History: His mother raised him in a mountain cabin. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions.

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Nature, Religious. Occupation: Sellsword

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Ryley, Male Human Rogue 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Manfred Stratford, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. This blue eyed southerner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. He is able to fit into much smaller and tighter spaces than normal.

History: He is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants revenge against giants; and he has money and likes to spend it

Ideals: Gifted. Flaws: Shy. Bonds: Slave, Rich, Nature. Occupation: Mason

Voice: Jamaican accent

Attributes [hide]

Manfred Stratford, Male Human Sorcerer 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)14 (+2) 11 (+0)16 (+3)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 2200 sp.


Social Check DCs


Rolf Gentry, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a long golden beard, and similarly colored long hair. His eyes are gray and beady.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: From birth he was tutored by a cruel and relentless mentor. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his dancing dream.

Motivation: He is terrified, and will act out of fear.

Ideals: Artistic. Flaws: Ugly, Greedy, Fearful. Bonds: Mentor. Occupation: Masseuse

Voice: Old thin voice

Attributes [hide]

Rolf Gentry, Male Human Bard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 2500 sp.


Social Check DCs

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