Alexandre Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a grey costume with the symbols of the sun god on his torso, marred by sweets. He wears a deerstalker hat to hide his balding. His eyes are green.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To be a Ploughman again.
Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Job, Rich. Occupation: Servant
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 200 gp. Silver chalice with lapis lazuli gems (160 gp). Silver chalice with lapis lazuli gems (160 gp). Large well-done wool tapestry (100 gp).
William Tattersall, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a grey shirt with thin yellow vertical stripes and green pants. His golden hair is braided into rings. His eyes are brown and beady.
Personality: He is extraordinarily eccentric. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Insane, Disease. Bonds: Military, Rich. Occupation: Glassblower
Voice: Posh accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Gnoll, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Rolf Clapham, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. His auburn hair is unkempt and raggedy. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Poor, Immigrant. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. Lapis lazuli (14 gp).
Thomas Milton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With bright black hair and a scraggly beard. His eyes, though not visible through his cowl, are amber.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A powerful wizard made him what he is. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a Brewer soon after.
Motivation: Expand his business; and his spouse's relatives view him with great suspicion
Bonds: Poor, Family, Military, Mentor, Job. Occupation: Brewer
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: Peridot (60 gp). Blue quartz (7 gp). Sardonyx (60 gp).
Dustin Ainsworth, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey shirt with thin green vertical stripes and tan pants. His moppish black hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not trust anyone and sleeps with one eye open.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Dustin reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Many illithids want him driven away; and meet up once more with his childhood friend
Ideals: Optimist. Flaws: Insomniac. Bonds: Military, Adventurer, Enemies. Occupation: Architect
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 200 gp. Rich purple corundum (400 gp). Black pearl (500 gp).
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