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Advanced [show]


Nicholas Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. His long silver hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: Nicholas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses divination through singing.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He was granted martial powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted, Athletic. Flaws: Ugly. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Nicholas Sherwood, Male Human Fighter 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Halsey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses like a well dressed Doctor does. His auburn hair is still thick. His gray eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Impeccable. Flaws: Secretive. Bonds: Job, Attractive, Rich. Occupation: Doctor

Voice: Stutters

Attributes [hide]

Thomas Halsey, Male Human Bard 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)16 (+3) 12 (+1)9 (-1)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Hunter Barney, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair is short and brown. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a big fan of imagination and believes people should spend more time reading and writing.

History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Logical. Flaws: Shy. Bonds: Mentor, Adventurer. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Hunter Barney, Male Human Monk 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 62 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)15 (+2) 13 (+1)7 (-2)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5

Possessions: 1000 gp. Alexandrite (400 gp). Golden yellow topaz (400 gp). Sardonyx (70 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple white line shooting up and back down. His hair is greying and his face has many wrinkles. His eyes are violet and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Aldous was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Joker. Flaws: Disease. Bonds: Family, Mentor. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Aldous Tickle, Male Human Warrior 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)13 (+1) 11 (+0)17 (+3)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Roscoe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt and is in decent physical shape. His hair is brown and curly. He has gray eyes.

Personality: Eccentric and domineering, Drogo will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Drogo was raised in a hard working conservative environment. Cursed with a spirit at a very young age, Drogo has worked very hard to control his curse. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Extrovert, Philantrophist. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Drogo Roscoe, Male Human Bard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)15 (+2) 12 (+1)15 (+2)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 70 pp.


Social Check DCs

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