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Advanced [show]


Godfrey Alby, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a faded coat and loose pants complete with feathered hat. He has a black handlebar mustache and slicked back black hair. His eyes are amber and beady.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a slaver, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and to be a doctor again

Ideals: Logical. Flaws: Ugly, Secretive. Bonds: Mentor. Occupation: Shipwright

Voice: Posh accent

Attributes [hide]

Godfrey Alby, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerard Law, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a violet poncho over his likewise colored trousers and shirt. He has styled his golden hair well, parting it to the right. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.

History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Barkeep

Voice: Hissing voice

Attributes [hide]

Gerard Law, Male Human Monk 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 6 (-2)10 (+0)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Chad Remington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. He wears his auburn hair up in a very large beehive style do. His eyes are likewise brown.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Chad took refuge in the large cave and found the beat up mace and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Many dire rats want him driven away; and revenge

Ideals: Professionalism. Bonds: Attractive, Immigrant, Enemies, Nature. Occupation: Server

Voice: Relaxed voice

Attributes [hide]

Chad Remington, Male Human Warlock 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)13 (+1) 8 (-1)18 (+4)
Skills Arcana +3, Persuasion +6
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 500 gp. Tiger eye turquoise (6 gp). Jet (130 gp). Jade (130 gp). 1 Bullseye lantern. 1 Simple lock.


Social Check DCs


Arnold Breeden, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears dark leathers with embroidery. His long auburn hair is drawn into a two foot long braid. His eyes are brown and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Arnold hails from a village terrorized by gnolls. His divine abilities were realized during a raid on his village. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels kind of lost in life; and revenge

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic, Depressed. Bonds: Enemies. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Arnold Breeden, Male Human Wizard 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)13 (+1) 10 (+0)18 (+4)
Skills Persuasion +7, Religion +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 40000 cp. Aquamarine (1200 gp). Zircon (80 gp).


Social Check DCs


Roger Wentworth, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his morningstar ready. His hair is always cut to a buzz. His violet eyes peer out from beneath his broad brown hat.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Ideals: Fighting, Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Rich. Occupation: Bricklayer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roger Wentworth, Male Human Bard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)10 (+0) 11 (+0)14 (+2)
Skills Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs

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