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NPC Generator

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Advanced [show]


Alex Denholm, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish white hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Eccentric and domineering, Alex will drive conversation. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to travel the world and help people.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Extrovert, Philantrophist. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Architect

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alex Denholm, Male Human Aristocrat 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 9 (-1)14 (+2) 11 (+0)16 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Henry Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His auburn hair is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He served in the navy to pay for his family's outstanding loans. When Henry reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Entrepeneur, Disciplined. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Henry Brandon, Male Human Cleric 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 15 (+2)5 (-3)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 60 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trym Graeme, Male Human [Permalink]

Personal [hide]

Description: This southern man typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His clothes are grease stained in places. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. As long as the job gets done he does not care how it got done.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism. Bonds: Poor, Immigrant, Attractive, Slave. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Trym Graeme, Male Human Bard 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Insight +5
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: Citrine (30 gp). Deep blue spinel (200 gp). Coral (50 gp).


Social Check DCs


John Yorke, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears grey painted combat armor at almost all times. His red hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: John lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their daughter. He worked as a Seamstress, and he later adopted a second daughter.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Seamstress

Voice: Loud with bravado

Attributes [hide]

John Yorke, Male Human Druid 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 15 (+2)6 (-2)
Skills Animal Handling +5, History +5
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 1000 sp.


Social Check DCs


Heward Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow cloak. He has chestnut hair. His ears are large.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When he was but 4 years old his parents immigrated from the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Bookbinder, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and expand his business

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Nature, Immigrant, Job. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Heward Lindsay, Male Human Warlock 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 10 (+0)9 (-1) 18 (+4)12 (+1)
Skills Insight +6, Performance +3
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 2 Smokesticks. 2 Tanglefoot bags.


Social Check DCs

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