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NPC Generator

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Advanced [show]


Drogo Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely tan suit with blue socks and a vest with buckled shoes. His brown hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the south to a Healer, Drogo learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: Many dire rats want him driven away; and to be a fortune-teller again

Flaws: Ugly, Shy. Bonds: Enemies, Job, Adventurer. Occupation: Healer

Voice: Gruff and masculine

Attributes [hide]

Drogo Winterbourne, Male Human Bard 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)16 (+3) 14 (+2)12 (+1)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 7000 sp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Solid gold idol (500 gp). Gold music box (1000 gp). Gold dragon comb with red garnet eye (700 gp).


Social Check DCs


Miles Webley, Male Human [Permalink]

Personal [hide]

Description: A 5'0" northern man, he tends to wear a large green jacket. His blonde hair is kept up in a ponytail inside a broad hat. His eyes are likewise blue.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is terrified, and will act out of fear; and meet up once more with his childhood friend

Ideals: Fighting, Gifted. Flaws: Racist, Fearful. Bonds: Nature, Adventurer. Occupation: Junk Dealer

Voice: Speaks like tongue is numb

Attributes [hide]

Miles Webley, Male Human Commoner 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)18 (+4) 16 (+3)14 (+2)
Skills Athletics +3, History +7
Senses Passive Perception 13
Languages Common, Giant, Druidic, Draconic, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +7

Possessions: 100 gp.


Social Check DCs


Gilbert Colton, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. His black hair is cut short. He is baby faced.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with finding treasure.

History: He was born in a small forest village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Brewer

Voice: Italian accent

Attributes [hide]

Gilbert Colton, Male Human Commoner 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)17 (+3) 11 (+0)11 (+0)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 10
Languages Common, Sylvan, Halfling, Goblin
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Odo Perry, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting clothing which further accentuates his frame. His chestnut hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He snorts whenever he laughs or is feeling confident. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: When he was but 8 years old his parents immigrated from the north. After coming to the age of reason, Odo took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Architect.

Motivation: Expand his business; and wants to raise his children well

Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Family. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Odo Perry, Male Human Barbarian 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)10 (+0) 12 (+1)15 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Drogo Darby, Male Human [Permalink]

Personal [hide]

Description: He wears just a violet suit, and he perpetually has his greatsword ready. His white hair is slicked back into a classic pompadour. His hazel eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He served in the navy to pay for his family's outstanding loans. One day when Drogo was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Drogo was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Family, Military. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Drogo Darby, Male Human Wizard 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 30 pp. Pink pearl (70 gp). Fiery yellow corundum (1200 gp). Golden yellow topaz (800 gp). Star rose quartz (60 gp). 4 Alchemist’s fire. 1 Tanglefoot bags. 3 Acid flasks. 4 Alchemist’s fire.


Social Check DCs

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