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NPC Generator

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Advanced [show]


John Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing, and he perpetually has his dagger ready. His golden hair is drawn into a tight pony tail with a cross scrunchie. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with a lost civilization.

History: He was born in the south. When John reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Bonds: Adventurer, Immigrant, Military. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

John Hadleigh, Male Human Commoner 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)6 (-2) 15 (+2)9 (-1)
Skills Insight +5, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Beckwith, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, constantly wearing a grey suit, red shirt, and yellow tie. His blonde hair and beard is wavy and long. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast mountains. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Poor, Nature. Occupation: Dilettante

Voice: Spanish accent

Attributes [hide]

John Beckwith, Male Human Expert 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)8 (-1) 8 (-1)13 (+1)
Skills Perception +1, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Nicholas Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a lot of dark rich colors, with gold accents. His chestnut hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: Nicholas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is content; and to end his boredom

Ideals: Impeccable, Persistence. Flaws: Mundane. Bonds: Attractive. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Nicholas Wedgwood, Male Human Druid 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 33 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 18 (+4)11 (+0) 10 (+0)12 (+1)
Skills Religion +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2200 sp. 1 Masterwork manacles. 1 Backpack. 1 Healer’s kit.


Social Check DCs


Diggory Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an entirely tan suit with pastel socks and a vest with buckled shoes. He has a small bristly mustache and wavy blonde hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has worked as a Miller like his father before him.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Ideals: Philantrophist. Bonds: Military, Rich, Job, Religious. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Diggory Blackwood, Male Human Aristocrat 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Stealth +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He is physically well-built. With a patchy golden beard and wild golden hair. His face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Artistic. Flaws: Insomniac. Bonds: Attractive. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Charles Shirley, Male Human Commoner 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)12 (+1) 16 (+3)16 (+3)
Skills Stealth +4, Survival +6
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. Golden yellow topaz (1600 gp).


Social Check DCs

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