Everard Quinton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He is renowned for his bright black suits and hats. He keeps his auburn hair in a pixie cut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also hits on women, regardless of circumstances.
History: Born to a Herbalist, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father
Ideals: Passionate. Flaws: Addict, Shy. Bonds: Has a crush, Poor, Family. Occupation: Crown-heir
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 32 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 1 |
Possessions: Just what you see.
Godfrey Marley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is very quiet and rarely speaks above a whisper. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of western immigrants he idolized his father. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally; and to be a navigator again
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Sculptor
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp.
Don Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in earthy colors with a tan and grey handkerchief worn on his left side. He wears his chestnut hair down. His skin is flawless and his blue eyes scan people very quickly.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born at the edge of vast desert. His childhood dream was to be a Gardener, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg
Flaws: Fearful, Antagonistic. Bonds: Attractive, Job, Nature, Slave. Occupation: Guard
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1200 sp. Large well-done wool tapestry (200 gp).
Raymond Thornton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a yellow shirt with thin white vertical stripes and tan pants. His hair is short and blonde. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Tailor mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Impulsive, Disease. Occupation: Seamstress
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Jade (120 gp). Coral (120 gp). Silver pearl (120 gp).
Richard Jacobs, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has chestnut hair. His green eyes dart from person to person to random spaces in the air.
Personality: He is fixated on the number 25. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a pair of adventurers, Richard grew up listening to his mother's many stories. A few years later when the west was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Insane, Antagonistic. Bonds: Mentor, Adventurer, Immigrant. Occupation: Interpreter
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!