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NPC Generator

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Advanced [show]


Richard Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with Stetson hat. His Stetson hat is riddled with cuts and holes. His ears are large.

Personality: He is extraordinarily eccentric. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the west to a Bricklayer, Richard learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Bricklayer like his mother before him.

Motivation: Wants to work out more often.

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Insane. Bonds: Job. Occupation: Bricklayer

Voice: Sensual and smooth

Attributes [hide]

Richard Wentworth, Male Human Monk 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)16 (+3) 11 (+0)8 (-1)
Skills Acrobatics +2, History +5
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5

Possessions: 60 pp.


Social Check DCs


Bertram Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He dresses well, typically a more casual-formal manner. His chestnut hair is lengthy and is close to two feet long. His gray eyes peer out from beneath his feathered white hat.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a mountains tribe. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now owns his own business.

Motivation: Human compassion; and further expansion of business

Flaws: Racist. Bonds: Attractive, Family, Nature, Job. Occupation: Servant

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Westbrook, Male Human Bard 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)17 (+3) 14 (+2)11 (+0)
Skills History +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Elven, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. His hair is brown and very short. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: Further expansion of business; and his relatives are trying to arrange a marriage

Bonds: Job, Adventurer, Rich, Family. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Lance Brandon, Male Human Paladin 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)8 (-1) 16 (+3)17 (+3)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Silver comb with moonstones (100 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Bertram Sydney, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears many layers of old clothing at all times. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has blue eyes and a tan hat with a white feather.

Personality: He is fixated on the number 59. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Insane, PTSD. Bonds: Poor, Religious, Military. Occupation: Mayor

Voice: Thin and wheezing

Attributes [hide]

Bertram Sydney, Male Human Adept 9
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 20 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)13 (+1) 16 (+3)9 (-1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 70 pp. Violet garnet (900 gp). Freshwater pearl (10 gp). Rock crystal (70 gp). Iolite (70 gp). Moonstone (70 gp). White opal (600 gp). Sard (70 gp).


Social Check DCs


Gerald Clare, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is blonde and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he feels threatened by others

Ideals: Gifted. Bonds: Rich, Mentor, Nature. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Gerald Clare, Male Human Bard 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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