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NPC Generator

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Advanced [show]


Everard Shelly, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and is wearing a long, blue, dusty cloak. His right leg appears badly burned and disfigured. His long silver hair is drawn into a two foot long braid. He has several tiny amethyst earrings on each ear.

Personality: Everard wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Fortune-teller in town.

History: Everard was born the youngest of three triplets. Everard was born on a far southern desert where he grew up under the tutelage of his father, an expert Fortune-teller. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family.

Ideals: Disciplined. Bonds: Rich, Job, Family, Immigrant. Occupation: Fortune-teller

Voice: French accent

Attributes [hide]

Everard Shelly, Male Human Monk 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)8 (-1) 16 (+3)14 (+2)
Skills Deception +5, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. Bloodstone (40 gp). Hematite (4 gp). Carnelian (40 gp). Moonstone (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Anselm Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his golden hair up in a very large beehive style do. His green eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He plays an instrument quite well.

History: The child of northern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Anselm's homeland. Anselm decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Fighting, Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Sage

Voice: Draws out vowels

Attributes [hide]

Anselm Rodney, Male Human Druid 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Perception +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 800 gp. Smoky quartz (40 gp). Golden yellow topaz (200 gp). Violet garnet (200 gp).


Social Check DCs


Ernest Jacobs, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a ruthless business man, a trait he acquired from his father.

History: Born in the east to a Butcher, Ernest learned a great deal about his father's area of expertise. His childhood dream was to be a Assassin, but he was a colossal failure. He then took over the family business and is one of the better Butcher for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Job, Immigrant. Occupation: Butcher

Voice: Sensual and smooth

Attributes [hide]

Ernest Jacobs, Male Human Monk 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 17 (+3)16 (+3) 11 (+0)15 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Celestial, Undercommon, Gnoll
Attacks Melee -2 / 1d8-4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2200 sp.


Social Check DCs


Clerebold Remington, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With a patchy auburn beard and wild auburn hair. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Impulsive. Bonds: Adventurer, Mentor, Poor. Occupation: Sculptor

Voice: Aggressive tone

Attributes [hide]

Clerebold Remington, Male Human Bard 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)16 (+3) 14 (+2)16 (+3)
Skills Deception +5, History +5
Senses Passive Perception 12
Languages Common, Goblin, Halfling, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 500 gp. Carnelian (50 gp). Malachite (4 gp). Star rose quartz (50 gp). Chalcedony (50 gp). 2 Alchemist’s fire. 1 Smokesticks. 1 Holy water.


Social Check DCs


Miles Tattersall, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is greasy and uncared for. He has gleaming, smiling green eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Philantrophist. Flaws: Ugly. Bonds: Rich. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Miles Tattersall, Male Human Commoner 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)6 (-2) 14 (+2)12 (+1)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1200 gp. Star rose quartz (30 gp). Aquamarine (1200 gp). Alexandrite (1200 gp).


Social Check DCs

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