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NPC Generator

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Advanced [show]


Simon Hallewell, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a simple violet robe with green stripes complete with hood. His hair is red, silky, and of moderate length. His eyes are brown and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is used to getting what he wants. In part because he is a meticulous planner.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a slave trader again

Ideals: Philantrophist, Professionalism, Fighting. Bonds: Attractive, Mentor. Occupation: Tanner

Voice: Pronounces difficult words wrong

Attributes [hide]

Simon Hallewell, Male Human Druid 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)15 (+2) 9 (-1)16 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common, Ignan, Draconic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Gunter Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered black stockings. His chestnut hair and beard is wavy and long. His brown eyes peer out from beneath his wide-brimmed brown hat.

Personality: He can speak with the recently deceased. He is a ruthless business man, a trait he acquired from his mother.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and his relatives are trying to arrange a marriage

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Family, Rich. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gunter Pickering, Male Human Commoner 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 14 (+2)14 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. Golden pearl (160 gp). Freshwater pearl (7 gp). Jet (160 gp). 1 Minor magic item.


Social Check DCs


Balimaar Darby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears brown cloth garments or leather armor. His moppish silver hair is in a traditional bowl cut. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is an amazing painter.

History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.

Motivation: To prove his worth to the world; and doesn't want to be a cartwright and was forced into it by his family

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Nature, Family. Occupation: Cartwright

Voice: Soothing and warm

Attributes [hide]

Balimaar Darby, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)14 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Blue sapphire (600 gp). Golden pearl (50 gp). 1 Holy water. 4 Antitoxin. 4 Antitoxin.


Social Check DCs


William Thorpe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears bulky red painted plate armor and is in decent physical shape. His golden hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a small toy that he constantly fidgets with.

History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and he wants to meet his childhood hero

Ideals: Joker, Athletic. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Guard

Voice: Posh accent

Attributes [hide]

William Thorpe, Male Human Monk 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)15 (+2) 8 (-1)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 9
Languages Common, Terran, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Frederick Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green shirt with thin grey vertical stripes and white pants. His white hair is slicked back into a classic pompadour. His eyes are green.

Personality: He snorts whenever he laughs or is feeling confident. He also is a firm believer in the manly ideal.

History: The child of a Assassin, who enjoyed hunting, Frederick was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure

Ideals: Athletic. Flaws: Impulsive, Greedy. Bonds: Nature, Rich. Occupation: Locksmith

Voice: Boston accent

Attributes [hide]

Frederick Brandon, Male Human Druid 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 110 pp.


Social Check DCs

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