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NPC Generator

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Advanced [show]


Conrad Riley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the east. Conrad was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Bounty Hunter. He left for the east, certain he would find work there.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Artistic, Opinionated. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Conrad Riley, Male Human Barbarian 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 58 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 7 (-2)17 (+3)
Skills History +4, Religion +4
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 2000 sp. White pearl (120 gp).


Social Check DCs


Diggory Easton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. He carries a battered halberd and tarnished kukri as well. He keeps his silver hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a Actor, his father struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Hunter

Voice: Can't modulate volume

Attributes [hide]

Diggory Easton, Male Human Ranger 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Nature +5, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly chestnut, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Overbrimming with self-confidence, Peter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Impeccable. Flaws: Insane, Antagonistic. Bonds: Attractive, Poor. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Peter Rodney, Male Human Sorcerer 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp.


Social Check DCs


Bertram Wallace, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is typically in his Unemployed uniform. His blonde hair is matted, messy, and big. His green eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Unemployed. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Has a crush. Occupation: Unemployed

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Wallace, Male Human Barbarian 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: 800 gp. Brown-green garnet (90 gp).


Social Check DCs


Lewis Clayden, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and is wearing a long, black cloak. His left hand appears badly burned and disfigured. He wears a Stetson hat to cover his moderate length red hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is compelled to act according to his religious beliefs

Bonds: Guardian, Rich, Religious, Job, Enemies. Occupation: Painter

Voice: Speaks with squeezed throat

Attributes [hide]

Lewis Clayden, Male Human Adept 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp. 1 Magnifying glass. 1 Average lock.


Social Check DCs

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