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NPC Generator

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Advanced [show]


Dustin Haley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His black hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now spends his time doing works of charity.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Poor, Job. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Dustin Haley, Male Human Warlock 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)12 (+1) 16 (+3)12 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 3100 sp. 1 Tanglefoot bags.


Social Check DCs


Nicholas Windsor, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is thinning but still full. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a Seamstress, his mother struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and to prove his worth to the world

Ideals: Professionalism. Flaws: Ugly, Addict, Racist. Bonds: Poor. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Nicholas Windsor, Male Human Rogue 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tim Badger, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy black pantaloons and a white scarf. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a minor phobia of water and hates getting wet.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear

Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Job, Slave. Occupation: Bellfounder

Voice: Deep voice with rolling R's

Attributes [hide]

Tim Badger, Male Human Commoner 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 17 (+3)12 (+1) 9 (-1)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2

Possessions: 700 gp. Red-brown spinel (80 gp).


Social Check DCs


Wymar Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tan painted combat armor at almost all times. His long brown hair reaches down to his waist. His fierce blue eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Wymar hails from a village terrorized by drow. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Bonds: Job, Rich, Enemies, Immigrant. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Wymar Staurheim, Male Human Monk 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)4 (-3) 16 (+3)10 (+0)
Skills History +0, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Guy Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and black handkerchief worn on his left side. He carries a battered crossbow and tarnished shortbow as well. His hair is always cut to a buzz. His green eyes dart from person to person to random spaces in the air.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in a small forest village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Ideals: Fighting, Logical. Flaws: Sensitive. Bonds: Nature, Job, Adventurer. Occupation: Butcher

Voice: Shortens vowels

Attributes [hide]

Guy Myerscough, Male Human Druid 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)17 (+3) 17 (+3)8 (-1)
Skills Perception +6, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Terran, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: Just what you see.


Social Check DCs

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