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Advanced [show]


Hunter Dumph, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and grey, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His red hair is long and unkept. He has a tattooed face.

Personality: Overbrimming with self-confidence, Hunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the south to a Brewer, Hunter learned a great deal about his mother's area of expertise. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Brewer for the past few years.

Motivation: To be a Animal Trainer again; and money/treasure

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Religious, Job, Nature. Occupation: Brewer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hunter Dumph, Male Human Adept 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)17 (+3) 10 (+0)9 (-1)
Skills Arcana +5, Deception +1
Senses Passive Perception 10
Languages Common, Ignan, Draconic, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Gerald Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is portly but not overly obese. He is bald on top and has large silver tufts of hair around his ears. He has blue eyes.

Personality: Calm and collected, he is a well trained Barber. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the north to a Barber, Gerald learned a great deal about his mother's area of expertise. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying brother.

Motivation: Further expansion of business; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Enemies. Occupation: Barber

Voice: Cold and demanding tone

Attributes [hide]

Gerald Walpole, Male Human Fighter 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Clerebold Blakeley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and is well dressed, constantly wearing a brown suit, white shirt, and brown tie. His right leg appears badly burned and disfigured. His blonde hair is cut short. His gray eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Clerebold embodies much of what other species detest in the Humans. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. When Clerebold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Justice. Flaws: Antagonistic. Bonds: Adventurer, Military. Occupation: Bounty Hunter

Voice: American accent

Attributes [hide]

Clerebold Blakeley, Male Human Druid 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)9 (-1) 8 (-1)15 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 31000 sp. Bloodstone (30 gp). 1 Everburning torch. 3 Holy water.


Social Check DCs


Drogo Astley, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with top hat. He wears his brown hair down. He has green eyes and a grey hat with a tan feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Professionalism. Flaws: Selfish, Disease, Insomniac. Bonds: Adventurer. Occupation: Guard

Voice: Soft and melodious

Attributes [hide]

Drogo Astley, Male Human Adept 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Masterwork Artisan’s tools. 1 Masterwork manacles. 1 Simple lock.


Social Check DCs


Arnold Kinsley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly silver, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invites people to come help in his community garden.

History: Arnold was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Sailor

Voice: American accent

Attributes [hide]

Arnold Kinsley, Male Human Rogue 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)9 (-1) 9 (-1)17 (+3)
Skills Acrobatics +3, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Darkwood Shield. 1 Masterwork studded leather.


Social Check DCs

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