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NPC Generator

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Advanced [show]


Bertram Gresham, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears bulky blue painted plate armor. His whole body is exceptionally muscular. His blonde hair is singed and shortened. He has several tiny topaz earrings on each ear.

Personality: He likes to make people angry or surprised. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted psionic powers by his dying sister.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Gresham, Male Human Bard 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)9 (-1) 11 (+0)14 (+2)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Trym Gracey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man usually wears his brown robe and has his lance always slung over his shoulder and is in decent physical shape. He wears a wide-brimmed hat to hide his balding. His eyes are amber and beady.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Mentor, Rich. Occupation: Bricklayer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trym Gracey, Male Human Paladin 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2600 sp. Brown-green garnet (100 gp). Lapis lazuli (5 gp). Smoky quartz (80 gp).


Social Check DCs


Lewis Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. He also is a firm believer in the manly ideal.

History: He was born to loving parents in a slum to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels threatened by others; and to prove his worth to the world

Ideals: Athletic. Flaws: Impulsive, Fearful. Bonds: Poor, Adventurer. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Lewis Halsey, Male Human Rogue 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)13 (+1) 9 (-1)15 (+2)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Nicholas Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. His red hair is thinning but still full. His eyes are gray and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered music. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Antagonistic, Insane. Bonds: Attractive, Poor. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

Nicholas Marleigh, Male Human Ranger 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 6 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 7 (-2)13 (+1) 9 (-1)7 (-2)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 46000 sp. Large well-done wool tapestry (300 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hugh Ashton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. His white hair is styled in orderly dreadlocks. His eyes are likewise blue.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born in a small desert village. Cursed with vampirism at a very young age, Hugh has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many illithids want him driven away; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease. Bonds: Immigrant, Enemies, Nature. Occupation: Mayor

Voice: Old Prospector

Attributes [hide]

Hugh Ashton, Male Human Fighter 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)11 (+0) 12 (+1)13 (+1)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 70 pp. Banded agate (9 gp). Rich purple corundum (1600 gp).


Social Check DCs

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