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NPC Generator

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Advanced [show]


Theodoric Denholm, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and sports brown clothing, slightly heavier than average wear. His long chestnut hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the east, but his parents moved at a very young age to the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Impulsive, PTSD. Bonds: Attractive, Immigrant. Occupation: Armorer

Voice: Hard of hearing, loud

Attributes [hide]

Theodoric Denholm, Male Human Monk 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)15 (+2) 11 (+0)10 (+0)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Carved bone or ivory statuette (40 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Percival Kirby, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He is generally well dressed albeit a few years behind the times. He has a small bristly mustache and wavy black hair. He is very pretty but has cold, dead eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Retire the richest man in the south; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence, Entrepeneur. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Percival Kirby, Male Human Expert 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Godfrey Hale, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. Godfrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Nature, Family. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Godfrey Hale, Male Human Monk 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)14 (+2) 18 (+4)16 (+3)
Skills Acrobatics +2, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +6

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Godfrey Ashton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he very much looks the part of a Fletcher, and is pretty ugly. His hair, while still mostly silver, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a necromancer, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Architect, but he got bored and became a Fletcher. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and wants to open a new tavern

Ideals: Persistence, Philantrophist. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Fletcher

Voice: Australian accent

Attributes [hide]

Godfrey Ashton, Male Human Monk 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)17 (+3) 15 (+2)12 (+1)
Skills Religion +5, Stealth +4
Senses Passive Perception 12
Languages Common, Terran, Ignan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Henry Beitz, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a red vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his red boots flare out at the collars, marred by sweets. His brown hair is styled in orderly dreadlocks. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Religious, Mentor. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Henry Beitz, Male Human Warrior 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)13 (+1) 11 (+0)10 (+0)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Disguise kit. 1 Masterwork Thieves’ tools.


Social Check DCs

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