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Advanced [show]


Rolf Stansfield, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and wants a kiss

Ideals: Joker. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Bowyer

Voice: Jittery and nervous

Attributes [hide]

Rolf Stansfield, Male Human Paladin 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bertram Mori, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a yellow costume with the symbols of his god on his torso. His clothes are grease stained in places. His golden hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Cook mother left him crippled. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Terse, Secretive, Disease. Bonds: Poor, Immigrant. Occupation: Baker

Voice: Indian accent

Attributes [hide]

Bertram Mori, Male Human Monk 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 17 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 4 (-3)14 (+2) 12 (+1)11 (+0)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Diggory Paxton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He dresses like a well dressed Crown-heir does, and his gloved hand is found clutching a pickaxe. His wide-brimmed hat is riddled with cuts and holes. His amber eyes peer out from beneath his wide-brimmed blue hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is harsh and unforgiving.

History: Gifted from a young age, Diggory studied abroad. His psionic abilities were realized during a raid on his village. He has achieved small success as a Crown-heir.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Crown-heir

Voice: Russian accent

Attributes [hide]

Diggory Paxton, Male Human Cleric 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 10 (+0)7 (-2)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Cloth of gold vestments (80 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Wymar Atterton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has the majority of his body covered in plate. His moppish chestnut hair is in a traditional bowl cut. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.

History: Wymar was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Mercenary

Voice: Old thin voice

Attributes [hide]

Wymar Atterton, Male Human Rogue 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Ernest Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an entirely tan suit with red socks and a vest with buckled shoes. He has black hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the west. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Joker. Flaws: Addict, Shy. Bonds: Immigrant, Adventurer. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Dalton, Male Human Paladin 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 55 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)9 (-1) 11 (+0)18 (+4)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 9000 sp. Old masterpiece painting (800 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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