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NPC Generator

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Advanced [show]


Simon Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Simon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Religious. Occupation: Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Simon Wheatley, Male Human Ranger 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)10 (+0) 9 (-1)10 (+0)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2300 sp.


Social Check DCs


Tim Barton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. He has a auburn handlebar mustache and slicked back auburn hair. His amber eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful wizard made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Enemies, Mentor, Has a crush. Occupation: Carpenter

Voice: Soft and mumbly

Attributes [hide]

Tim Barton, Male Human Commoner 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)15 (+2) 9 (-1)16 (+3)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 9
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Frederick Blakely, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tight fitting tan shirt and pants. He has black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: He wants to get laid.

Ideals: Opinionated, Gifted. Bonds: Has a crush, Adventurer, Rich. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Frederick Blakely, Male Human Druid 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 11 (+0)7 (-2)
Skills Deception +1, History +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Brixton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is typically in his Miller uniform. His silver hair is still thick. He has brown eyes and a red hat with a grey feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Charles was born the youngest of three triplets. He worked as a nervous Miller and found it very stressful. By chance he met his brother recently and the two have been together since.

Motivation: Expand his business; and retire the richest man in the south

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Job, Family. Occupation: Miller

Voice: Soft and mumbly

Attributes [hide]

Charles Brixton, Male Human Sorcerer 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points -6 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 5 (-3)12 (+1) 15 (+2)4 (-3)
Skills Insight +5, Stealth +1
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: Just what you see.


Social Check DCs


Henry Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized white coat. His chestnut hair is heavily combed to the right. He is very pretty but has cold, dead eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Henry was born in the north. At a young age he loved to build and create. Through the years after Henry was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Henry's father didn't care for him much, and the feeling was mutual. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Greedy, Antagonistic. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Henry Heiser, Male Human Sorcerer 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)13 (+1) 8 (-1)12 (+1)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp.


Social Check DCs

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