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Advanced [show]


Manfred Atherton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His moppish auburn hair is in a traditional bowl cut. His thin eyebrows rest above his beady gray eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the north. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Flaws: Ugly. Bonds: Poor, Nature, Adventurer, Immigrant. Occupation: Stylist

Voice: Can't modulate volume

Attributes [hide]

Manfred Atherton, Male Human Ranger 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 16 (+3)9 (-1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp.


Social Check DCs


Hunter Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his shortspear. He carries a battered axe and tarnished shortspear as well. His long white hair reaches down to his waist. His eyes are a pleasant gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Hunter was left his mother's suit of armor and trained in its use and care. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Military. Occupation: Animal Trainer

Voice: Timid voice

Attributes [hide]

Hunter Spalding, Male Human Wizard 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 1000 sp. Smoky quartz (60 gp).


Social Check DCs


Gilbert Lindsay, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is unkempt and raggedy. His green unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Actor mother left him crippled. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Immigrant, Poor. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

Gilbert Lindsay, Male Human Ranger 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)8 (-1) 14 (+2)13 (+1)
Skills Athletics +1, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Roland Alby, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears blue leather gloves, a blue jacket, and tight pants. His brown hair is drawn into a tight pony tail with a cross scrunchie. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 5 years old his parents immigrated from the west. After coming to the age of reason, Roland took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Professionalism, Gifted. Flaws: Secretive, Mundane. Bonds: Immigrant. Occupation: Server

Voice: Draws out vowels

Attributes [hide]

Roland Alby, Male Human Rogue 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Robert Mitchell, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he wears a well pressed and immaculate suit (or dress). His hair is auburn and curly. His eyes, though not visible through his cowl, are blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. In his 18th year, his parents were killed by a giants raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Passionate. Flaws: Fearful. Bonds: Rich, Enemies, Adventurer. Occupation: Spice Merchant

Voice: Rolls R's

Attributes [hide]

Robert Mitchell, Male Human Druid 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)14 (+2) 7 (-2)13 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 8
Languages Common, Abyssal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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