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NPC Generator

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Advanced [show]


Thomas Weld, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. His white hair is cut short with large spiked bangs in the front. His eyes are a pleasant violet.

Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Unemployed

Voice: Aggressive tone

Attributes [hide]

Thomas Weld, Male Human Monk 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)10 (+0) 16 (+3)15 (+2)
Skills Athletics +5, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Lindsey, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is also unnaturally pale. His white hair has been sun bleached extensively. His gray eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Religious, Military, Nature. Occupation: Junk Dealer

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Lindsey, Male Human Cleric 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1700 sp.


Social Check DCs


Arnold Hamilton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is fair and his fingers are delicate and long. His hair, while still mostly white, has prominent grey streaks. His hazel eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south his family was never financially stable. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He would like to get married and retire; and he's attracted to the pc

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Poor, Has a crush. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Arnold Hamilton, Male Human Wizard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)14 (+2) 7 (-2)13 (+1)
Skills Insight +0, Stealth +3
Senses Passive Perception 8
Languages Common, Sylvan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Adelard Rutland, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He dresses in collared shirts and wears a proper scarf over his head. His whole body is exceptionally muscular. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray. His teeth are white and perfect.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.

Motivation: He has passion for adventuring and risk.

Ideals: Joker. Flaws: Impulsive. Bonds: Immigrant, Attractive, Adventurer. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Adelard Rutland, Male Human Sorcerer 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp.


Social Check DCs


Richard Harley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tan cloak and cross-gartered green stockings. He keeps his chestnut hair in a flapper bob. His gray eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He never wears the same outfit twice, unless he absolutely has to.

History: Sold as a small child to a necromancer, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Shy, Insane. Bonds: Mentor, Adventurer. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Richard Harley, Male Human Commoner 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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